﻿using UnityEngine;
using UnityEngine.UI;

public class UserAgreeMentPage : EventManager
{
    private static UserAgreeMentPage instance;
    public static UserAgreeMentPage GetInstance()
    {
        return instance;
    }
    void Awake()
    {
        instance = this;
    }

    public Button closeBtn;

    public override void InformationSetting()
    {
        AddListenerToButton(closeBtn, CloseBtnClick);
    }
}